

Your job early on, is to get your first bus, create your first route, and then not run into anyone, less you are less’d €20,000. Apparently the last transport minister had an issue with public transport (arseMAGAhat), and so buses haven’t been seen in the town for a number of years. Well, the point of the game is to grow your company - a privately-owned business looking to expand its contracts with the local municipality of Seaside Valley. It seems less excessive than it should be, but hey, this isn’t a simul… oh, wait. If you run over someone - the worst possible no-no - you get fined €20,000. Games have conditioned us to be the best person we can be (outside of games with a wayward moral compass), but in Bus Simulator, you kind of don’t have a choice. The truth is, I just want to be a good bus driver. My son asked while I was playing “why don’t you just crash the bus, or drive it faster, or go anywhere other than the stop you’re supposed to?” - all good questions at the age of seven. It’s a day-to-day repetitive beast that compels you forward. This is what Bus Simulator 2019 is - it’s a grind to growth a grind to expansive gameplay that doesn’t actually change. And I’ll lock this into my brain because it's what we strive for. But I’ll push through with the knowledge that another day will eventually dawn with a new challenge a new purpose or reward. Then tomorrow will come and I won’t have made my son’s lunch the night before, the ads on SEN will continue to eat into the conversation around sport I’m craving, and it’ll all just start to repeat. Everything will feel fresh, new and unexpected. Day” will wash away and that night, we’ll have something delicious for dinner, either made by me, or bought from one of the many gourmet places nearby. I’ll have great banter with my main man Kosta around work and geek culture, and I’ll feel empowered. I might even beat a boss that has held me out during said weekly day-to-day stretch and feel invigorated (damn you, second-phase Tomassi). Some days, however, I’ll get a new game, or an awesome collectible, or a great opportunity over email. I then either get coffee or don’t, and sit down to play something I’ll invariably write about that week, but mostly just to pass the time while intermittently checking email, cleaning and considering what I’ll do for lunch. Then I walk home while listening to SEN as the sports nut that I am, but hear more ads than conversation within the short walk, making me wonder why I even bother. I make his lunch (which I should really do at night, but don’t), then walk him to school while he busily tells me nothing of note about his latest build in Minecraft, or what happened most recently in his Teen Titans cartoon.


I wake up in the morning - make my son breakfast while my wife gets ready for work. In some ways the production of a good bus service, route to route, makes for tangible rewards through gaming in ways my IRL ‘route to route’ doesn’t. It’s weird, but the monotony of service, in perfect delivery, is the exact distraction I crave as part of my day-to-day. Yep, I’ve been playing Bus Simulator 2019 2018. Given it would be a play, intermission meant we’d swap roles.
#Bus simulator 18 known issues driver
The intention was to have mild discourse between the driver and a passenger. Disclaimer: Kosta and I *almost* wrote a one-act play as this review called “bus driver and passenger”.
